|
|
|
21-04 (13:45) How design leaders influence decisions without being in the room
21-04 (13:45) How to mitigate the risk of AI implementation in enterprise environments
21-04 (13:45) CSS you didn't know you could style
21-04 (00:16) Product design in 2026: the beginning of a fantastic voyage?
21-04 (00:16) The chat box isn't a UI paradigm. It's what shipped.
21-04 (00:16) The web trained AI to deceive. Now designers have to untrain it.
20-04 (23:59) The art of subtraction in a world of infinite features
20-04 (13:59) What we behold, the trust-latency gap, designing haptics
20-04 (11:45) AI is ruining the way you talk about your work
20-04 (11:45) The deceptive nature of today's AI conversation design and how to fix it
19-04 (11:30) Rethinking the shape of design teams in an AI world
19-04 (11:30) Becoming an AI-native designer
19-04 (11:30) The misrepresentation of "good taste" as a core design skill
19-04 (11:30) Test smart: how to approach AI and stay sane?
18-04 (18:30) Are we makers by nature?—?or consumers by design?
18-04 (00:16) Your AI agent can read your codebase. It doesn't know your product.
18-04 (00:16) Folder instructions — Instructions for system-level AI
18-04 (00:16) Haptics: how to build a consistent cross-platform solution and align code with Figma
17-04 (02:59) I watched the manosphere documentary; here is how design is making things worse.
17-04 (02:59) Autopilot, agentic AI, and the dangers of imperfect metaphors
17-04 (02:59) Oh, but there's one more thing
16-04 (12:16) We become what we behold
16-04 (09:59) AI, UX, and the factory model
16-04 (09:59) The trust gap in healthcare AI isn't about the AI
15-04 (00:45) How to turn your competitor's worst reviews into your strongest design argument
13-04 (14:45) The erosion of design authority, burnout problems, invisible customers
12-04 (14:59) Designing adaptive teams
12-04 (14:45) Most products don't need tone of voice — they need a point
12-04 (14:45) The trust-latency gap: why the future of UX is intentionally slower
11-04 (23:45) Rethinking design critique
11-04 (03:16) Notes from the people building your future
10-04 (01:45) taste.md
08-04 (13:30) Social media on trial
07-04 (13:59) The old design workshop is dead. Long live design workshops.
07-04 (10:59) Careful, liable UX is a thing now
07-04 (10:59) Beyond the user: why design needs to widen its circle
07-04 (10:59) Designing for the invisible customer
06-04 (13:30) The UX ground is shaking, synthetic users, building perspective
06-04 (10:59) Data models: the shared language your AI and team are both missing
06-04 (10:59) We didn't mean to build this- engagement at any cost
06-04 (10:59) Who are we really designing for?
05-04 (13:16) The invisible layer of UX most designers ignore
05-04 (13:16) "Vibe coding" is accelerating the erosion of design authority
04-04 (12:45) Designers: We are perpetuating our own burnout problem
04-04 (12:45) You're not supposed to get it right
04-04 (12:45) Falling apples and crumbling algos
04-04 (12:45) Do less with AI
03-04 (11:30) Context matters... A lot
03-04 (11:30) Running your life from terminal is peak 2026 — and that's not the flex you think it is
03-04 (11:30) Interview with Amy Huang, Leadership in Design
03-04 (11:30) Is AI addiction a thing?
02-04 (00:30) Every designer on my team ships the same quality now
02-04 (00:30) AI is rewriting the rules. Language is following.
02-04 (00:30) Human-Centred Design has grown up. It's time we did too.
01-04 (09:59) Rethinking design awards in an AI world
01-04 (00:59) Agentic AI, design systems & Figma: a practical guide
01-04 (00:59) DeepSeek and Grok cloud dancing data color schemes
01-04 (00:59) Designers finally have a say in the product they design.
30-03 (13:16) A human approach to Agentic AI. One person. One text file. Five agents.
30-03 (10:45) Design engineers, UX Design's demise, forget your "lovable" products
30-03 (10:30) The ground is shaking: Why designers must flip the script on AI
29-03 (18:30) The long and short of telephone progress
28-03 (16:16) Disruption has a shape. Design history shows us what it is.
28-03 (08:16) Google Stitch, design maturity guide, livable products
27-03 (21:59) Taste is not a feature
26-03 (09:45) The mirage of UX Design's demise keeps coming back
25-03 (23:16) What AI exposes about design
25-03 (09:30) The three thirds
24-03 (22:59) Design debt is now as dangerous as technical debt
24-03 (22:59) Making vs. the machine
24-03 (22:59) The design engineer symptom: what a rising job title reveals
24-03 (22:59) When AI experiences fail, who is held accountable?
24-03 (22:45) The paradox of precision
24-03 (12:45) How behavioral science can help persuade our team to do one more user test
24-03 (09:30) Who can actually afford AI tools now?
23-03 (22:45) The intelligence revolution won't be televised?—?it will be automated over a longer arc
23-03 (22:45) Raising the machine
23-03 (09:45) AR glasses are here, but what about accessibility?
22-03 (18:30) Sorry, designers, we don't decide the future of design
20-03 (22:59) Playing dumb: how AI is beating scammers at their own game
20-03 (22:59) Google says "Vibe Design" is here, but it didn't pass my vibe check
20-03 (00:16) You can't design what you won't maintain
20-03 (00:16) Designers, your next user won't be human
17-03 (23:30) Forget your "lovable" products; the real leverage point was always learning.
17-03 (23:30) No further questions... please.
17-03 (23:30) How werewolves killed my Pinterest
17-03 (12:45) How accepting "just build this thing" can hurt your design career
17-03 (10:45) The art of conversational flow
16-03 (23:30) Context engineering: A repeatable AI workflow for product designers
16-03 (23:30) A designer's field report on the Iconic blind spot in AI world models
16-03 (10:45) The last interface, sycophancy in AI, design is how it wins
15-03 (22:16) Your phone isn't eavesdropping. The reality is stranger.
14-03 (22:45) Are games really "dumbing down"?
14-03 (13:59) The hidden cost of AI design tools: what we're outsourcing without noticing
14-03 (11:30) Reliability is the currency of opportunity in the age of AI
13-03 (22:59) Fried
12-03 (22:59) The first fruit of the Google-Apple AI pact
11-03 (00:45) What happened to the car designed for women, by women?
10-03 (12:30) Why B2B UX features fail
10-03 (10:45) Leading design teams is easy, but we made it complicated
|
|
|
|
Current TV Series:
Sports News:
Gaming News:
TV Series News:
Gaming News:
Other:
Old sections:
Kinect
|