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16-01 (19:16)  When tools pretend to be people
16-01 (13:30)  Beyond chat: 8 core user intents driving AI interaction
16-01 (00:16)  Building technology products is easy, but we made it complicated
15-01 (13:59)  Usability heuristics and competition in games
15-01 (13:59)  How UX directly impacts P&L
14-01 (14:45)  How reading patterns have changed
13-01 (23:59)  The WCAG problem
13-01 (16:30)  Why design systems fail to resolve disagreements
13-01 (13:45)  The dilemma of agency in design
13-01 (13:45)  How can you ensure paying customers don't worsen the new user experience?
13-01 (13:30)  Designers as agent orchestrators: what I learnt shipping with AI in 2025
12-01 (21:16)  Your product is a theme park
12-01 (21:16)  From playwright to stage manager
12-01 (13:45)  Escaping AI sludge, Figma Make prompts, UX for board games
11-01 (23:16)  A Green Book for AI Apps
11-01 (23:16)  Who's Spotting You When You Automate
11-01 (22:59)  2.5 billion prompts later, there is still no system
09-01 (00:16)  UX in board game design
08-01 (14:16)  Figma Make prompts, with real examples
07-01 (22:59)  Post?COVID user research needs a revised safeguarding plan
07-01 (16:59)  When your best work gets tossed
07-01 (13:30)  Same, but new: UX Research in the age of LLMs
06-01 (13:30)  If your confidence is at an all-time low in design, try this
06-01 (13:30)  Beyond conversations: natural language as interaction influencer
05-01 (22:30)  Why you can't fix your iPhone, and how the entire tech industry learned to profit from it
05-01 (13:45)  What good writing looks like
05-01 (13:45)  The Apple-Sony special relationship
05-01 (13:16)  How the tools we use change the products we design
05-01 (13:16)  Algorithmic atelier, escaping AI sludge, vibe code for PMs, 10 UX shifts for 2026
03-01 (15:30)  Truth and certainty
02-01 (15:45)  Escaping AI sludge: why MVPs should be delightful
02-01 (13:30)  A Nano Banana with color theory
02-01 (13:30)  10 UX design shifts you can't ignore in 2026
01-01 (13:30)  Well, thats a wrap...
31-12 (14:45)  Reliability by design
31-12 (14:45)  The algorithmic atelier
30-12 (16:59)  Design for the nose
30-12 (13:30)  From HCD to HCD+: what I learned from Don Norman
30-12 (13:30)  Junior designers have a perception problem-here's how to fix it
29-12 (20:45)  Velocity over speed: why the AI race has already failed
29-12 (13:45)  Sharp tools, hands-on leadership, 48 reflections on 2025, error UX
28-12 (21:16)  AI will kill most startups?—?and that's a good thing
27-12 (08:45)  If slamming AI makes your mornings better, let me serve you a fresh cup
27-12 (08:45)  How PMs can vibe code to build stronger requirements
25-12 (12:59)  Contrails and tiny text will probably kill us
24-12 (08:45)  Design leaders need to jam with their teams
23-12 (15:16)  The consequences of inaction: One of the best arguments for design
23-12 (08:59)  A sharp tool can still ruin the cut
23-12 (08:45)  A product manager's 48 reflections on 2025
22-12 (09:16)  AI won't save you, color contrast mistakes, the 3 layers of AI context
22-12 (08:59)  Stop worrying so much about AI
22-12 (08:59)  A UX Carol
21-12 (13:30)  Technology as a design material: Designing with sensors
21-12 (13:30)  Error messages?—?a guide for people who never write
20-12 (10:45)  The "normal" AI bubble
19-12 (13:16)  Why AI is exposing design's craft crisis
18-12 (22:30)  Designing the 3 layers of AI context
18-12 (13:30)  Keep making (AI will not save you)
17-12 (13:30)  3 color contrast mistakes designers still make
17-12 (00:16)  Designing product delighters people remember and share
17-12 (00:16)  Your users don't need training. They need scaffolding.
16-12 (13:30)  Why cleaner design slides aren't the answer to getting your team to buy in
15-12 (23:30)  Lower the surprise: Applying The free energy principle to UX
15-12 (13:45)  Perplexity and NotebookLM don't use better AI—they use better intelligence flow architecture
15-12 (13:45)  So your AI wants a personality
15-12 (13:45)  Developers aren't the enemy
15-12 (13:45)  Why feature roadmaps don't work for early-stage startups
15-12 (13:45)  New navigation paradigms, ChatGPT talks too much, AI coding tools
13-12 (18:59)  Sustainable growth flowchart
13-12 (18:59)  What is design when you barely have time to do it?
12-12 (14:45)  Will AI turn us into spectators of our own stories?
11-12 (12:16)  Are you designing for the user's values?—?or your own?
11-12 (05:30)  The dark pattern that cost Amazon $2.5 billion
10-12 (23:45)  ChatGPT talks too much and it's ruining learning
10-12 (20:45)  The deeper intentions behind the TikTok deal and Musk's EU feud
10-12 (11:16)  Addressing the design-engineering gap with AI coding tools
10-12 (11:16)  Building systems that strengthen product discovery judgment
09-12 (15:30)  The business is the only stakeholder that matters
09-12 (13:45)  How to approach creating design alternatives in a sustainable way
08-12 (22:30)  Is there such a thing as mindful scrolling?
08-12 (13:30)  Thought-shaped UI, sigma (Σ) shaped designers, Figma's new DS features
05-12 (21:30)  The stories that keep us obedient
05-12 (21:16)  The AI era needs Sigma (Σ) shaped designers (Not T or π)
05-12 (21:16)  The anatomy of product discovery judgment
04-12 (21:16)  Silicon clay: how AI is reshaping UX design
04-12 (21:16)  Designing (or not) for community
04-12 (21:16)  Getting started with Lovable: the no-hype beginner tips to building with AI
03-12 (13:30)  Designing for signals: how intent & instrumentation shape AI-powered experiences
03-12 (13:30)  What do Figma's updates mean for Design Systems?
03-12 (13:30)  Why you need design maturity in a product organisation, and how to get it
02-12 (13:59)  How design leaders use OKRs to win user research budget
02-12 (13:59)  Designing decisions: Behavioral psychology that moves users
02-12 (13:59)  Biophilic design is the wellness revolution happening all around us
02-12 (13:59)  Unfit for uncertainty: Rethinking decision-making for missions
02-12 (13:59)  We are entering the era of thought-shaped software
01-12 (21:30)  A color suggestion study in accessible perceptual uniformity
01-12 (11:30)  Design critiques, mandated screen addiction, locksmith stickers, accessibility lessons
30-11 (14:45)  The UX behind screen time guilt
29-11 (07:59)  The product designer's Lens
29-11 (07:59)  The hidden design problem behind every Black Friday deal

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