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02-04 (01:16) Building and calibrating trust in AI
02-04 (00:59) Cursor, "vibe coding," and Manus: the UX revolution that AI needs
02-04 (00:59) Designing for conversion sounds ugly-you should learn it anyways
01-04 (13:45) How GenAIs build diverging color schemes
01-04 (01:30) AI in automotive design simulations: breaking the barriers to adoption
01-04 (01:16) Why don't they spend (enough) on research?
31-03 (13:45) No research is (often) better than "some" research
31-03 (13:45) UX or PX, the problem with research, semantic tokens, 5 tips for vibe coders
30-03 (15:16) Don't just add AI on top: Rethinking mobile email UX for all workflows
30-03 (15:16) SXSW 2025: AI doesn't give a damn about UI; Futurists are the hottest job on the market
29-03 (19:30) Individualism, pop bands & workplace collaboration
29-03 (12:59) Duolingo's 6-step reactivation experience
28-03 (23:30) Mastering typography in design systems with semantic tokens and responsive scaling
28-03 (00:16) Is this the death or dawn of human creativity?
28-03 (00:16) Can we actually design for sustainability?
27-03 (00:45) It's all fun and games... until your boss starts vibe coding
25-03 (23:30) We built UX. We broke UX. And now we have to fix it!
25-03 (23:30) From human-centred design to designer-as-human
25-03 (13:16) Do chatbots really need faces?
25-03 (13:16) Avoid premature solutions: how to respond when stakeholders ask for certain designs
24-03 (23:59) Vibe coding tips for product designers
24-03 (23:59) UX or PX? Why naming matters
24-03 (12:45) Vibe coding, hype-driven CEOs, should you copy a competitor?
23-03 (15:30) The cognitive cost of convenience
23-03 (15:30) Whose design process?
22-03 (19:16) The real problem with research
21-03 (23:16) Font names, and plagiarism
21-03 (23:16) Cracking the code of vibe coding
20-03 (23:59) Test smart: how to deal with biases around testing?
20-03 (23:59) Five Things Vibe Coders Should Know (From A Software Engineer)
20-03 (23:45) Web accessibility requirements in the EU
20-03 (23:45) And the Oscar goes to... Blender
20-03 (13:16) Should you copy a competitor?
19-03 (20:59) A bright future for strategic thinkers
18-03 (21:59) How to grow as a designer even when you're overwhelmed with work
17-03 (23:16) Don't become the butthead
17-03 (23:16) Type, between two languages
17-03 (16:59) Hype-driven CEOs: when innovation misses the point
17-03 (09:59) Humanizing AI, designing change, Minimum Viable Whatever
16-03 (23:45) Why is healthcare design so painful?
16-03 (23:45) Figma's not a design tool?—?it's a Rube Goldberg machine for avoiding code
16-03 (12:30) How these massive games keep players locked in
16-03 (12:30) Eventbrite's bold rebrand: how 'The Path' reinvents its visual identity
15-03 (08:59) A designer's bookshelf: 5 essential reads for creativity and insight
14-03 (17:59) Dopamine addiction: the obscure side of the seeking-reward loop
14-03 (17:59) LinkedIn is an example of a bad product we just got used to
14-03 (00:59) Making AI work for us: how can NotebookLM help us spread good design thinking?
13-03 (17:45) You know it's bad when even the science people are pissed
13-03 (05:45) Opening our minds to AI-moderated research
13-03 (05:30) Finding authenticity in design and career
12-03 (19:16) Figma to functional: AI-powered iteration with Anima's Playground
12-03 (19:16) AI + UX: design for intelligent interfaces
11-03 (18:16) The power of empty states?—?how Slack drives user activation
11-03 (13:16) The 3 questions you need to ask when you see users doing workarounds
10-03 (19:45) I took the Tesla Model 3 for a spin— here's how it went
10-03 (09:59) Office politics, good metaphors, trade wars and UX, clear AI interactions
10-03 (00:30) UX is like diet and exercise?—?essential, yet easily ignored
09-03 (07:59) Minimum Viable Whatever
09-03 (07:45) The hype and risks of vibe coding
07-03 (11:16) I dreamed about being in the New Yorker
07-03 (06:16) How government agendas shape the UX landscape
06-03 (13:45) Not contént, but in cóntent
06-03 (13:45) From designing things to designing change
05-03 (15:30) There's no making without breaking
05-03 (15:30) From gold to plastic to dust
05-03 (02:45) Office politics: the skill they never taught us
05-03 (02:45) How to design the right thing in high-pressure situations
05-03 (02:45) Everything I know about UX I learned from my parents
04-03 (09:59) Navigating embedding vectors
04-03 (09:59) AI transparency in UX: Designing clear AI interactions
04-03 (09:45) Why most products today are meh
04-03 (00:45) The secret of good metaphors
04-03 (00:30) Should Figma utilize gamification to help designers level up?
03-03 (14:16) A content design approach for connecting with Gen Z
03-03 (14:16) How design affects gaming in two generations of Pokémon
03-03 (14:16) Trusting UX, outdated leadership, empathy as a roadblock, UI micro-tips
03-03 (11:45) The limits of good design
03-03 (11:45) How the trade war proves UX is everywhere
02-03 (14:59) A crisis of meaning in UX Design
02-03 (14:59) The business challenge for AI-native applications
01-03 (19:16) ChatGPT vs DeepSeek: suggestions of diverging data color schemes
28-02 (22:45) Growth begins where comfort ends. Yes, it's easier said than done.
28-02 (11:45) A study of gatcha games: the UX of the Pokemon TCG Pocket app
27-02 (00:30) The iPhone 16e: a "just enough tech" innovation for value
26-02 (13:45) UX, how can I trust you?
26-02 (13:45) Thinking past the cliche of LLM's AI design patterns
26-02 (13:45) User Research is not optional: arguing like Socrates will help you prove it
25-02 (13:59) The AI layer: transforming UX design from tools to intelligence
25-02 (13:59) Hyper-personalization: a practical UX guide
25-02 (13:59) How to avoid accidentally giving up creative control of your designs
25-02 (10:16) UI & UX micro-tips: 8-bit anniversary edition
25-02 (10:16) How culture shapes UX: Western vs. Asian product design
24-02 (14:59) 6 principles to turn a good digital product into a great one in 2025
24-02 (13:30) Feel more, decolonizing AI, design in India, prototyping with AI
24-02 (11:45) When empathy becomes the enemy of productivity
24-02 (11:45) The most dangerous thing designers can do
23-02 (19:30) Bias, blind spots, and broken systems: Your leadership playbook is outdated
23-02 (19:30) Designing a scalable and accessible color system for your design system
23-02 (13:45) Does AI dream of synthetic experiences?
21-02 (12:30) A framework for better UX capacity planning
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