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05-07 (16:59) The masked side of design leadership
03-07 (13:30) The hidden cost of AI convenience: Our ability to think
02-07 (12:59) User behaviours, product design architecture, and the impact of AI
02-07 (12:59) Just start: shutting out the AI hype and forming your own perspective
02-07 (12:59) What does a truly accessible future look like?
01-07 (13:45) Fairness isn't a metric: what creatives in tech should learn from the WGA strikes
01-07 (13:30) How do you design when your company isn't sure what the roadmap looks like?
01-07 (11:45) GenAI dataviz: color scheming with a Claude tetrad
30-06 (22:59) Design is a language
30-06 (13:30) Broken rhetoric of AI, goodbye Siri, accessible type, beyond journey maps
30-06 (13:30) New innovation cycle; same wicked problem
30-06 (13:30) Guide to custom UI for Augmented Reality
30-06 (13:30) European Accessibility Act: how to respond to this new legislation
29-06 (23:59) Designing for everyone, not just the average
29-06 (12:16) RAAEE: The ultimate tracking framework for your product features
29-06 (12:16) The eleven commandments of AI UX
27-06 (13:30) Are we designing AI products all wrong?
27-06 (13:30) Goodbye Siri and thanks for all the fish
26-06 (21:16) In a world of infinite outputs, how do you design a single entry point?
26-06 (21:16) The hidden growth machine in Revolut Pay
26-06 (10:45) Liquid glass, fragile UX, and why I wanted 2 weeks before writing about it
26-06 (02:45) The broken rhetoric of AI
26-06 (02:30) It's more than picking a pretty font
25-06 (02:16) Interview with Zack White, Lead Product Designer at Whale, ex-BCG
24-06 (12:45) Why designing for users who don't know they have a problem matters
24-06 (12:45) Test smart: how to escape burnout?
23-06 (13:45) Tactile future, AI replacement, my boss is generating AI designs
23-06 (13:30) The solo designer: One seat, all the hats
23-06 (13:30) Beyond journey maps: designing for control in AI UX
23-06 (01:30) Your brain on ChatGPT-my notes on the study
22-06 (20:45) What the law says about deceptive design patterns
20-06 (13:30) How Apple and Microsoft think differently
19-06 (14:16) How LinkedIn passed $2bn in subscription revenue
19-06 (14:16) AI Is Here?—?Where Is Seaman?
18-06 (13:59) Avoiding UX malpractice
18-06 (13:59) AI needs a new UI
17-06 (13:30) How to define a distinctive design language
17-06 (13:30) What can you do if your boss starts generating AI designs?
17-06 (11:45) The 5-step AI UX playbook to deliver high-impact products
16-06 (13:59) Liquid Glass is beautiful, but is the chemistry missing?
16-06 (13:59) The future of content design in an AI world
16-06 (13:45) Liquid glass, dropping "UX" from your title, Bayesian A/B testing
15-06 (17:59) Liquid Glass' aesthetic entropy: your interface, your problem
15-06 (15:45) AI replacement and people displacement
15-06 (15:45) Liquid Glass isn't a design failure; it is Apple's most tactile digital future yet
14-06 (17:16) How jam jars explain Apple's success
14-06 (12:45) Too big, fail too
13-06 (13:30) Designing internal vs. external tools
13-06 (02:59) AI-first?
13-06 (02:59) Interview with Petr Kaplunovich, Director of Design at Stackpoint, ex-Google, MIT
13-06 (02:59) Apple's "liquid glass" isn't just an accessibility blunder?—?it's an environmental one too
12-06 (14:16) Why Liquid Glass works for VisionPro but might not work for iOS
12-06 (14:16) Liquid Glass: appearing innovative vs being innovative
12-06 (14:16) What the 1984 Macintosh revolution teaches designers about the 2025 AI revolution
11-06 (13:45) Just a designer now: Shopify dropped UX as a title
11-06 (12:45) Did Apple abandon its own design heuristics & accessibility principles?
11-06 (01:45) Becoming the Borg: how wearables quietly assimilate the self
11-06 (01:30) What Replika gets right, wrong, and fiercely profitable
10-06 (13:30) Bayesian A/B testing?—?a practical primer
10-06 (13:30) Where should AI sit in your UI?
10-06 (13:16) Product trios are collapsing. Here's how designers can smooth them over
09-06 (13:30) Jony Ive's next frontier, AI can't touch taste, the UX butterfly effect
08-06 (18:16) Craft vs. Complacency: the ethics of laziness in AI-driven UX
06-06 (13:30) UX scenarios + GenAI
06-06 (13:30) The $500 billion wellness problem that gamification could actually solve
06-06 (13:30) Black (and white) to the future
06-06 (00:16) The politics of Design Systems
05-06 (19:45) The ignored difference between AI Agents and Agentic AI
04-06 (23:59) The UX butterfly effect
04-06 (21:30) How to write surveys that actually work: lessons from Strava
04-06 (12:59) I tried three ways to ship a design system. Here's what actually worked.
04-06 (12:59) Why we're hacking customer support, and what it's costing us
04-06 (01:16) Designing from the margins
03-06 (13:30) A practitioner's journal on navigating UX in the age of AI
03-06 (13:30) The burden of sustainability
03-06 (13:30) Curiosity isn't just a personality trait. It's a designer's best strategic tool
02-06 (14:16) AI is coming for our design jobs, but it can't touch taste
02-06 (13:59) What professionals really think about "Vibe Coding"
02-06 (13:59) The new mandate: design leadership in an AI-native world
02-06 (13:59) Defining consistency, AI pace layers, responsible gamification
01-06 (15:16) Estimating time for complex projects
01-06 (15:16) Will Jony Ive be able to move design to the next frontier with OpenAI?
01-06 (14:45) How airlines trick you into paying more
30-05 (13:45) Embracing change in UX by adopting a Systems Thinking mindset
30-05 (00:45) The UX of AI deathbots
29-05 (13:59) This is not a pipe: UX, AI, and the risk of satisficed product design
29-05 (00:45) When did UX & content get so hard?
28-05 (13:30) From artificial to authentic
28-05 (13:30) GenAI dataviz: DeepSeeking a tetrad color suggestion that passes color requirements
28-05 (00:16) Ready or not, the EAA is here
27-05 (23:59) Default it or design it
27-05 (13:30) The best design leaders co-own metrics—it's not as scary as you think
26-05 (22:16) The relation between software quality and UX
26-05 (12:59) Build, launch, and grow digital products as a company of one
26-05 (12:45) Perverse vibes, Figma's future IPO, 20+ GenAI UX patterns
25-05 (12:16) To grow, we must forget... but AI remembers everything
24-05 (15:16) Why fonts look better on macOS than on Windows
23-05 (18:16) Why you can't stop at just one episode: Netflix's engagement loop explained
23-05 (13:16) The zero-to-one research
23-05 (00:30) AI Pace Layers: a framework for resilient product design
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