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13-03 (22:59) Fried
13-03 (10:30) The hidden cost of AI design tools - What we're outsourcing without noticing
12-03 (22:59) The first fruit of the Google-Apple AI pact
11-03 (00:45) What happened to the car designed for women, by women?
10-03 (12:30) Why B2B UX features fail
10-03 (10:45) Leading design teams is easy, but we made it complicated
10-03 (10:45) Why safe AGI requires an enactive floor and state-space reversibility
09-03 (23:16) The calm and charm of cosy games in a chaotic world
09-03 (23:16) Sycophancy: the emperor's new clothes
09-03 (23:16) We thought AI feedback was making our designers faster. It was making them shallower
09-03 (13:30) Product ethics, AI adoption theatre, an architecture that no longer exists
09-03 (10:30) Design is not just how it works. Design is how it wins.
09-03 (10:30) The deceptive side of robot cuteness
09-03 (10:30) Stairways to nowhere: why AI makes blueprints matter more than ever
09-03 (10:30) The color statistic that's been wrong for 80 years
08-03 (14:16) The last interface
05-03 (23:59) You're still designing for an architecture that no longer exists
05-03 (10:45) Product ethics have never mattered more
04-03 (23:59) Things that don't matter when you write
04-03 (23:59) Accessibility testing takes more than a scan
04-03 (23:59) The world's cheapest compliment
04-03 (02:16) Want people to pay for your stuff? Show the value like this
03-03 (11:59) A farewell to Flash
03-03 (11:59) How being a strategic advisor helps grow design influence
03-03 (11:59) How Monotype turns selling fonts into daylight robbery
03-03 (09:59) The justification tax
03-03 (09:59) When design teams get rid of writers, nobody wins
02-03 (23:16) Integrating UX into capacity planning
02-03 (23:16) What is teleoperation?
02-03 (23:16) Designing at the edge of AI harm
02-03 (10:16) Something big, surveillance by default, agentic UX principles
02-03 (10:16) Made to create, learning to curate: the designer's dilemma
01-03 (15:45) The wisdom curve
01-03 (15:45) The AI adoption theatre: When innovation becomes performance
01-03 (01:45) Dancing in the clouds with Copilot and Claude
28-02 (14:59) Everyone wants to hire seniors. Nobody wants to make them.
28-02 (14:59) User personas of consequence
27-02 (13:30) A love letter to the Pokédex
27-02 (01:16) The UX of survival in the age of AI deepfakes
26-02 (22:45) Dear diary, you're the last good listener
26-02 (17:16) When building is free, what's worth building?
26-02 (13:16) Breaking the echo chamber in your interface
26-02 (13:16) Your users aren't human anymore; start building for agents today
25-02 (19:16) The design failures of consumer IoT
25-02 (16:16) AI writes the code and humans still write the rules
25-02 (10:30) The iPhone killed Flash, and economists tracked exactly who survived
24-02 (13:45) How complexity accumulates
24-02 (13:45) Being an AI-native designer isn't what you think it is
23-02 (23:16) Extended overthinking
23-02 (13:45) Hidden cost of AI prototypes, leadership myths, how designers use AI
23-02 (13:45) Designers, we should be killing it right now
23-02 (13:30) Something big "might" be happening
23-02 (13:30) No, VR can't make you walk in others' shoes
23-02 (13:30) On craft and connivence
23-02 (13:30) Surveillance by default, consent by assumption
23-02 (13:30) UX questionnaires. Is it rocket science?
22-02 (00:16) Why most AI products fail before the first user interaction
21-02 (15:16) The craft of the instruction
20-02 (13:30) Field study: prototypes over mockups
18-02 (18:59) Are we performing ourselves into exhaustion?
18-02 (18:59) OpenAI: from ads to content
18-02 (13:45) 5 Reasons why AR glasses are inevitable
18-02 (13:30) Bad (model) behaviour by design
18-02 (13:30) The problem with best practices in the age of AI
18-02 (13:30) Dinosaurs and designers are underrated
17-02 (20:59) Why code is not the source of truth
17-02 (13:45) How user segmentation, rather than personas, helps you get design buy-in
17-02 (13:45) Getting carried away: When intelligence is replaced by compliance
16-02 (18:16) The hidden cost of AI prototypes that are made to die
16-02 (17:59) Escaping the ennui in UI
16-02 (13:30) Natural design, industry vibeshift, Jony Ive, bringing buttons back
16-02 (12:16) Your research tools got smarter... Did you?
15-02 (15:30) Why your CEO acts like a clown: The tribal myths of leadership
15-02 (15:30) The blind spots of inclusive AI
15-02 (15:30) Get behind me, AI writer
15-02 (15:30) Practice notes on including citizens in the design process
13-02 (18:45) Innovation is not magic; it's technique
12-02 (13:30) How to start writing (like it's easy)
11-02 (13:30) The 80% job: how design leads are using AI?—?and it's not about mockups
10-02 (22:30) When AI passes the capitalist Turing test
10-02 (14:59) The natural design process
10-02 (12:45) Embrace the mess: how to tell honest UX stories that help you grow
10-02 (12:45) Designing useful ads
10-02 (12:45) Can you run out of creativity?
10-02 (12:45) What design leaders must unlearn to lead in an AI-first world
09-02 (13:59) Intuitive designer, AI delegation matrix, the new UX toolkit
09-02 (13:30) Emotional design: let's design for silence
09-02 (13:30) AI's text-trap: Moving towards a more interactive future
09-02 (09:30) Test smart: how to solve dilemmas as QA?
08-02 (15:16) How to make any text scannable
08-02 (15:16) The Design Vibeshift
08-02 (15:16) Bringing buttons back: rethinking how smart your smartphone should be
06-02 (21:59) The preventive healthcare product cycle: how ancient practices become "innovations" every 20 years
06-02 (21:59) Why your brain rebels against redesigns — even good ones
06-02 (13:30) The return of the intuitive designer in the age of AI
04-02 (13:30) The art of unnecessary story
04-02 (13:30) Nothing is certain?—?not even the "right" design process
04-02 (13:30) The AI delegation matrix: what parts of your UI shouldn't exist?
04-02 (13:30) Design careers in the Age of AI: specialize or generalize?
03-02 (21:30) How universal appeal gets designers to hide their best skills
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